I don’t fault Ubisoft for their philosophy of “this
worked before, so let’s do it again,” but after an ever increasing amount of
Assassin’s Creeds, a handful of Farcrys (Farcries?), and who knows how many Tom
Clancy games, I find myself sometimes worrying that the Quebecois game developers
might be getting lazy or even *gasp* greedy.
But then they go and surprise me with a game like Child
of Light. Before I get into the game itself, I have to say that it’s already
ahead in my book simply for being a new IP. It’s not a sequel. It’s not a
remake. It’s new. Hurray!
Anyway, with that out of the way, let’s get down to it.
Form
It’s
no secret that Child of Light is beautiful, but let me stress it again anyway:
this game is freaking gorgeous. The animations are fluid and graceful, and the
art is as whimsical as you would hope a fairytale would be. The game feels like
playing through an impressionist painting.
The music is equally as magical, and I would say that it
rivals the soundtrack from thatgamecompany’s Journey, which is high praise from
me. I mean seriously, listen to the music from Journey. Incredible.
Anyway, Child of Light follows Aurora, the young,
red-headed daughter of a duke and a mysteriously deceased mother. After suddenly
falling into a deathlike sleep, Aurora finds herself in a magical world full of
fairies, monsters, and talking mice.
The story is very much a
fairy tale down to the rhyming couplets used by the characters. There’s no meter
to speak of, but I think Ubisoft can be forgiven for not writing the entire
script in iambic pentameter. The characters are archetypal yet charming, and
Aurora and her firefly companion, Igniculus, are especially entertaining. The
plot doesn't exactly hold any surprises, but it does offer an interesting take
on Sleeping Beauty, and the storytelling is solid and entertaining. The
ending is very satisfying and actually quite moving, which is rare in the
gaming world.
Function
Combat in Child of Light plays similarly to many of the Final Fantasy games. The player controls a party of only two characters, and fights occur in a battle screen that exists outside the normal game world.
The fights are somewhat turn based, with each character and
enemy sharing a “Timeline” gauge that determines when an action can be
performed. Actions include spells, melee attacks, and items. You can also
change out party members in mid-combat.
In many RPGs of this
sort, you’ll find yourself using the same few characters because either they’re
all the same or there are only a few who really kick ass. The different
characters in Child of Light, however, all fill unique roles that can be
helpful in different fights. In addition to the holy trinity of tank, healer, and damage dealer, there are
also buffers, debuffers, and so on.
While the main party is
busy fighting, you can also control Igniculus and use him to either heal your
allies or slow down your enemies. This is an important part of strategic combat
in Child of Light, because attacking an enemy when they are in the “Casting”
stage of the progress bar will interrupt them and delay their ability to
perform another action. This results in a mathematical dance of figuring out just
how much you need to delay your enemy and how fast your attacks need to be in
order for you to hit them in the right window of opportunity.
The combat is simple yet
fun, but unfortunately, it is also very repetitive. A few fights into the game
you've pretty much seen everything you’re going to see. There are a few boss
fights, but in general the only differences between those and regular fights
are your enemies’ health and damage. There are a few Pokemon-like match ups
where certain attack-types do more damage to certain enemies, but there really
isn't much strategy involved.
Verdict
Overall, Child of Light
is well worth your time, especially if you love the “artsy” types of video
games. While I was somewhat disappointed in the repetitive nature of the combat
and the somewhat lackluster item synthesis system, the game is still fun and
beautiful and, most importantly, not a sequel!



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